When did you decide you wanted to start conducting music? What was your original inspiration?

“I actually wanted to be a drum major in high school senior year, but my family moved away from my old band so I couldn’t do it. I took a conducting class in college, but I was very shy and had some confidence issues. It was tough to stand in front of the class. Later on, UMDGSO (University of Maryland Gamer Symphony Orchestra) was playing my Kid Icarus piece and asked me to conduct a run-through, but I chickened out and couldn’t do it. I still think about that to this day, but over time, I’ve gotten over my fears and just said: ‘There’s nothing I can’t do! Screw it! I’m gonna do it!’ So I forced myself to start conducting and get over my fears.”

 

Why did you decide to focus specifically on game music? Was it mostly because gaming was a personal hobby?

“I love video games and game music. It has some of my favorite music in the world. I was inspired by University of Maryland’s Gamer Symphony Orchestra, so I wanted to bring that to New Jersey. I also saw a strong bond that people had over games and game music, which I’ve seen happen now with MGSO.”

 

How was the process of starting up MGSO?

“It was very difficult at first. I was one person with an idea, but it was a matter of getting people together to play so I could realize this idea. I started with friends I knew from MSU and got a few of them on board. In the beginning, I had around ten to fifteen people interested in performing with the group, but no place to rehearse! That was the toughest part. When I met Chris Erickson, that’s when we were able to find a place to rehearse. Our first show was at Digital Press, where we did a small ensemble performance. We had to sneak into some of the music rooms at Montclair to try and practice, but thankfully the school was on summer break at the time!”

 

What are some common misconceptions that people have about conducting?

“Some people wonder if it’s necessary to even have a conductor. So I always have to explain that yes it is. The conductor is the bridge from the music to the musicians. Also, the conductor helps keep the whole group on the same page about how the music should be played, thus unifying the group and their artistic intentions.”

 

How long have you been arranging music for? Was it before you started conducting?

“Besides a few little things in college, I didn’t start until 2012 with arranging game music. I was learning about orchestration a lot more and started with my Kid Icarus arrangement, and kept going from there. This was well before I started conducting seriously.”

 

What is your favorite part when arranging music?

“I really love reimagining music in different ways, such as orchestrating chiptune music, or interpreting a piece presented in one genre as something completely different. It’s fun to think of new parts to add when you’re arranging, while making sure you don’t take away from what made the original so great.”

 

Do you have any advice for upcoming arrangers or composers?

“Learn a lot about orchestration. I got a great book on orchestration by Nikolai Rimsky-Korsakov. Start small and arrange with an instrument family you are familiar with so you can begin understanding the basics of arrangement and how to voice a melody, chords, bassline etc. Then, begin incorporating other instruments. Learn about their range, learn what’s idiomatic on each instrument, so you can figure out which melodies are best suited to which instruments. Then, as you learn more and more about each instrument family, try to incorporate all of them into a fully orchestrated arrangement.”

 

Are there any instruments you wish you could play?

“I have a lot of trouble with violin. I can work my way around the other instruments in the string family, such as the contrabass, but I can’t play the violin yet.”

 

What is your favorite video game? How about favorite game soundtrack(s)?

“My favorite game and soundtrack is Kid Icarus: Uprising. Some of my other favorite soundtracks include Phantasy Star Online, Sam and Max, Shovel Knight, Super Smash Bros. for Wii U (aka Smash 4), Journey, Final Fantasy 6, Chrono Trigger, Pokémon X & Y, Until Dawn, and more.”

 

What was the last game you played that had an impact on you?

“There are two. Smash 4 is a big one, since I started competing in it. I was having some trouble in my life, and Smash 4 really had an impact on me. I learned a lot about myself and how I could develop more confidence and a positive mentality. I’ve also met a lot of wonderful people through playing Smash. It’s really fun to see how good you can get at the game and compete with people.

The other game is definitely Kid Icarus: Uprising. The story was really touching and the characters were all so vibrant and well-developed. At that point in my life, I wasn’t too happy with myself and where things were going, but the game really made me excited and got me to study music again. The music in the game was so inspiring. It made me want to make music for games, because at the time I wasn’t doing anything like that. That’s why I started studying more, and decided to start seriously pursuing a career making music for games.”

 

If you could meet one video game composer, who would it be?

“I would love to meet Hip Tanaka. He made a lot of classic NES music. He is my favorite game composer. Also, Yuzo Koshiro’s music really inspired me. We follow each other on Twitter, and he has even complimented my music before, so it would be so awesome to get to meet him and maybe even work with him!”